OCT
DEV BLOG · ENTRY III
Spawns, pathing and our first long test session
Notes from an eight-hour session on a single machine: what held up, what fell over, and what we are rewriting before the next one.
Read more →Every dev blog entry and project announcement, newest first.
Notes from an eight-hour session on a single machine: what held up, what fell over, and what we are rewriting before the next one.
Read more →Nothing is released while the official servers are online. This is what happens on the day they close.
Read more →Why the host needs your own copy of the game, and why we never redistribute game files.
Read more →Volunteers check each community server before it is listed. The criteria are open for comment on Discord.
Read more →Who we are, what we are building, and the things we will never do.
Read more →